AI Insights · Timothy · October 2024
Top 5 Slime Games on Unified Platform in Middle East Q3 2024
Discover the performance trends of the top 5 slime games in the Middle East for Q3 2024, with insights into downloads, revenue, and active users.
In the third quarter of 2024, the slime games category in the Middle East saw varied trends across the top 5 applications, with data provided by Sensor Tower offering a detailed look at their performance on a unified platform.
My Talking Slimy: Super Cat 3D by Pixeland LLC experienced a notable rise in weekly revenue, starting at around $2.5K and peaking at approximately $3.6K towards the end of the quarter. The app's weekly downloads fluctuated, reaching a high of 8.4K in early September, while weekly active users increased from 16.1K to over 20K by the quarter's close.
World of Slime Simulator Games from Solid Apps INC showed a modest weekly revenue trend, averaging around $300. Downloads began at 232 and gradually decreased to 114 by the end of September. Active users followed a similar trend, decreasing from 1.4K to just under 1K.
Fluid Simulation by Pavel Dobryakov had a varied performance, with revenue spiking to $365 mid-quarter before settling around $243. Downloads saw a sharp increase in mid-September, reaching 535, and active users followed suit, increasing from under 1K to 831 by the end of the quarter.
Goo: Slime simulator, ASMR by Exomind LTD had consistent but low weekly revenue, hovering around $70. Despite minimal downloads, the active user base decreased from 1.3K to just over 500, indicating a decline in user engagement.
Lastly, Super Slime Simulator by Dramaton LTD saw its revenue fluctuate below $100, with downloads decreasing from 3.4K to 1.5K. Active users also declined from 11.3K to 6.4K, reflecting a downward trend in engagement over Q3.
For more detailed insights and data, visit Sensor Tower.